![]() I fought quirky new bosses and jumped across platforms on a speeding train. I rode on the back of a co-op controlled dinosaur named Plessie, and later sped through a charming stage paying homage to Super Mario Kart. I explored a circus carnival full of tricky platforms, then carefully rode on oversized ants by bouncing on their heads as they crossed over deadly spikes. These levels are even better than in SM3DL, since they have much more entertaining flair and don’t constantly reward you with enough extra lives to render death meaningless. ![]() Much like Super Mario 3D Land, many stages present a unique and clever idea, play with it, and then bow away gracefully before it becomes boring. The amount of visual variety genuinely surprised me, but just as importantly, the level designs take interesting risks and aren’t restrained by obligatory grassy-field motifs or other well-traveled Mario stage themes.
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